First, explanation: Jordan, of ResumePlay.net fame, spurred me on to this. Handily, I’ve just finished KOTOR2, so I’m in a fairly good place to talk about it. So, let’s begin: KOTOR2, bastard sequel to KOTOR, was pushed out less than eighteen months after KOTOR, to capitalise on the all-important holiday season. Regrettably, eighteen months is not enough to produce a 20+ hour RPG, as we will see.
Famously, KOTOR2 has substantial cut content left on the Xbox disk, and thanks to this, we can see just how good we could have had things: instead, let’s pick up on the Ravager, when things really start heating up. Visas (Troubled Dark Jedi and Love Interest right out of the Star Wars EU playbook) has a nice, complete backstory: we finish up the Ravager, Nihilus (Big Bad #2) is defeated, and her redemption is basically completed. As a plot device, the Ravager is a nice setpiece, with a few vaguely original objectives and a lovely bit of loose-end tying, notable for its’ rarity in the KOTOR2 endgame: our misguided-but-definitely-evil Grand Vizier type, Colonel Tobin, gets to blow the charges that (for some unknown reason) we had to set to blow the ship up, rather than letting the enormous battlefleet on our side do the work for us. But hey, it gives us an excuse to troll around the (rather nicely designed, actually) ship for a bit, murdering sith, picking up lovely high-level stuff that my Weaponmaster has no use for, since he already has a maxed-out lightsaber and enough feats to take on the Persian Army by himself. The Ravager explodes, in a dated-when-it-came-out 800×600 Bink Video prerendered cutscene, and we’re off to the real disappointment: Malachor V. Read more »